Innertia Audio
02 — Tape delay and reverb

Doobie

Multi-head tape echo, spring and plate

Dub is not really about the delay. It is about what happens to the repeats on the way round — the filter sweeps, the tape wearing out, the phaser and the reverb caught inside the loop. Doobie is built around the loop rather than around the delay line.

In actionDoobie running: the meters move with the audio, the tape transport turns, playback heads switch in and out, and the reverb decay curve redraws itself.
Type
Tape delay and reverb
Formats
VST3 · AU · CLAP · Standalone
Systems
macOS · Windows · Linux
Version
v0.25.0 · 2026-07-04
Licence
GPL-3.0

Measured figures

4 heads
Playing off one tape loop, each with its own level, pan, time and ±200 ms nudge.
16 s
Of tape buffer, so four bars at a slow tempo still fits with room to spare.
9 reverbs
Spring, plate, hall, shimmer, series, parallel, convolution and an eighties gate.
48 IRs
Bundled real spaces, from York Minster to a nuclear reactor hall.
±24 st
Range of the pitch shifter on the repeats, playable from a keyboard.
138
Factory presets, every convolution one checked by the build to load its space.

Four heads, one tape

The tape is a single loop, and four playback heads sit along it. Each has its own level, its own pan, its own time, and a nudge of up to two hundred milliseconds either side for the kind of micro-timing that opens a stereo image without touching a width control.

In sync each head snaps to a musical division, so the taps land on the grid; free-running they sit at any continuous fraction of the repeat. A four-pad matrix switches heads in and out while it plays, and switching is silent — heads ramp rather than cut, so you can rearrange the rhythm live without a click.

Times run from twenty milliseconds to eight seconds free, or from a sixty-fourth up to four bars locked to the host, dotted and triplet included. The buffer goes out to sixteen seconds, so a slow ambient drone fits with room to spare. Change the division while it is running and the pitch glides like a capstan spinning up, because that is what a capstan does.

The four playback head strips, each with its own level, pan and time
The head blockThe four playback head strips, each with its own level, pan and time

Five ways for a repeat to decay

Digital keeps the repeat clean. Tape adds wow, flutter and saturation. BBD is the dark, narrowing bucket-brigade sound, losing top end every time round. Diffuse smears the repeats into a wash rather than a rhythm. And Pitch moves every repeat by an interval you choose.

Over the top of all of that sits AGE, which wears the tape down: hiss, slow level dropouts, progressive high-frequency loss and extra transport instability, compounding a little more on every pass. Turn it up and the twelfth repeat is a different creature from the first.

A pitch shifter you can play

The Pitch character is not a fixed octave trick. The interval is a chip row running from twenty-four semitones down to twenty-four semitones up, so the repeats can climb into shimmer, fall into a sub-octave drone, or move by a fifth and turn a single note into a chord that builds itself as it decays.

It has its own on-off switch, separate from the character selector. That sounds like a small thing and it is the control I use most: it lets you A and B the shifter against itself without changing the delay character underneath, so you can hear exactly what the interval is doing rather than what switching modes is doing.

Both the pitch shifter and the shimmer reverb can be driven from a keyboard. Turn on note mode and C3 is unison, C4 is an octave up, and every interval in between is under your fingers while the track runs. Pitch bend is always live at a couple of semitones, and there is optional portamento up to two seconds, so moving between chords glides instead of stepping. The plugin registers as a MIDI effect so hosts route notes into it cleanly.

The delay section with the character selector and the pitch interval row
Delay and pitchThe delay section with the character selector and the pitch interval row

Everything routes

This is the part that makes it a dub machine rather than a delay with extras. Nearly every colouring stage can be placed before the delay, after it, or inside the feedback path — and the three positions do genuinely different things.

Take the six-stage phaser: a classic all-pass cascade with feedback, rate, depth, mix and an offset between the channels for stereo movement. Put it before the delay and the phased signal is what gets recorded to tape. Put it after and it sweeps the wet echoes while your dry signal stays put. Put it inside the feedback loop and every repeat goes through the cascade again, sinking deeper each pass — at high feedback that stops sounding like a phaser and starts sounding like a flanger eating itself.

The reverbs route the same three ways. After the echo you get an ordinary ambience. Before it, the reverb tail is what the tape records, so the repeats are of a space rather than of a note. Inside the loop, each pass adds more reverb to a signal that is already reverb, which is the washing, blooming texture dub records have been chasing since the seventies.

The tone shaping is split in two for the same reason. An input filter — low cut, high cut, bass and treble — shapes only what reaches the tape, leaving the dry output clean. A separate feedback filter with the same four controls darkens each repeat as it comes round, which is what makes a real tape echo dissolve instead of merely repeating. On top of that sits a resonant multimode filter before the tape — low-pass, high-pass or band-pass, with its own resonance, sweepable into self-oscillation.

Two LFOs and an envelope feed an eight-slot modulation matrix, and any control being modulated shows its range as an arc with a moving dot, so you can see what is pulling on what.

The reverb section with its decay curve, mode selector and routing
Reverb and routingThe reverb section with its decay curve, mode selector and routing

Nine reverbs

A dispersive spring tank, with the boing a real one has. A modulated plate. A dense sixteen-line hall. Spring into plate in series, and spring and plate in parallel, which are different sounds and not a preset of each other.

A shimmer, whose interval is switchable: octave up by default, or fifths, fourths, an octave down, or two octaves for something much darker or much brighter than the usual shimmer patch. And an eighties gated reverb — a bright plate behind an envelope-keyed gate, for the bloom-then-snap that every snare on every record from 1984 has.

Then convolution, which ships with forty-eight impulse responses: thirty-eight from the Voxengo set plus ten real spaces from the OpenAIR library, including York Minster, Hamilton Mausoleum and a nuclear reactor hall. It will load any impulse of your own as well.

Things that stop it hurting

A feedback path this deep will find unity gain eventually, and a tape echo screaming into a mix bus is not a charming accident when it happens during a take. So there is a slow, programme-dependent leveller on the output — the kind of gentle 2:1 you would put across a bus — followed by a fast ceiling catcher just under full scale. It keeps runaway under control without flattening transients, and it is one click to bypass if you want the mess.

The feedback knob turns red as it approaches self-oscillation, so you can see where the edge is before you hear it. Freeze holds the loop indefinitely so you can play over it. Kill feedback empties it on command. Ping-pong throws the repeats across the stereo field, and there is wet ducking so the echoes get out of the way of the dry signal.

And a bypass toggle silences the tape while leaving the whole character chain running — saturation, head bump, high-frequency loss, AGE, the phaser and the reverbs — which turns Doobie into a tape colouration insert with no delay in it at all.

Everything it does

Four heads on one tape
Each with its own level, pan, time and a ±200 ms nudge for width. A four-pad matrix switches taps in and out live, ramping rather than cutting, so the rhythm can be rearranged mid-take without a click.
Five characters
Digital for a clean repeat, Tape with wow, flutter and saturation, BBD for a dark analogue smear, Diffuse to wash the repeats out, and Pitch, which moves every repeat by an interval you set.
A pitch shifter with its own bypass
Anywhere from two octaves down to two octaves up on the repeats, with an on-off switch separate from the character selector — so you can A/B the interval without changing the delay underneath it.
Play the repeats from a keyboard
Note mode drives the pitch shifter and the shimmer reverb from MIDI: C3 unison, C4 an octave up. Pitch bend is always live, and portamento up to two seconds glides between chords instead of stepping.
A six-stage phaser that goes anywhere
All-pass cascade with feedback, rate, depth, mix and a stereo offset — routable before the delay, across the wet echoes, or inside the feedback loop, where every repeat sinks further through it and high feedback turns it flange-like.
Nine reverbs, and they route too
Spring, plate, a sixteen-line hall, shimmer with a switchable interval, series and parallel combinations, convolution with 48 impulse responses, and an eighties gated plate — placeable before the delay, after it, or inside the loop.
Two tone stages, not one
An input filter that shapes only what reaches the tape, and a separate feedback filter that darkens each repeat on the way round, with a resonant multimode filter in front that sweeps into self-oscillation.
A tape saturator with the delay off
Switch the delay to bypass and the tape buffer goes silent while the whole character chain keeps running — saturation, head bump, high-frequency loss, AGE, the phaser and the reverbs.
It will not run away with your bus
A slow programme-dependent leveller and a fast ceiling catcher keep self-oscillation under control without crushing transients, and the feedback knob reddens as it approaches the edge.

Specifications

TypeTape delay and reverb
Playback heads4, each with level, pan, time and ±200 ms offset, switchable live
Delay time20 ms to 8 s free; 1/64 to 4 bars synced, dotted and triplet; 16 s buffer
CharactersDigital, Tape, BBD, Diffuse and Pitch
Pitch shifter−24 to +24 semitones on the repeats, with its own bypass for A/B
PlayableNote mode for the pitch shifter and shimmer, pitch bend, portamento to 2 s
ToneSeparate input and feedback filter stages, plus a resonant low-pass, high-pass or band-pass before the tape
PhaserSix-stage all-pass with feedback, rate, depth, mix and stereo offset
Phaser routingBefore the delay, inside the feedback loop, or on the wet echoes only
ReverbsSpring, plate, hall, shimmer, spring→plate series, spring+plate parallel, convolution, gated
Shimmer intervalOctave up, fifths, fourths, octave down or two octaves
Reverb routingBefore the delay, after it, or inside the feedback loop
Impulse responses48 bundled including OpenAIR spaces; loads your own WAV, AIFF or FLAC
ModulationTwo LFOs and an envelope into an eight-slot matrix, drawn on the controls
PerformancePing-pong, freeze, kill feedback, wet ducking, stereo width, delay bypass
OutputProgramme-dependent leveller and ceiling catcher, bypassable
Presets138 across dub, ambient, rhythmic, lo-fi, hall and sound design
FormatsVST3 · AU · CLAP · Standalone
SystemsmacOS · Windows · Linux
Current releasev0.25.0, 2026-07-04

Screens

Captured from the running plugin.

The delay section: time, feedback, sync division and the character selector
Delay
The four playback head strips
Heads
Spring, plate, hall, shimmer and convolution, with routing
Reverb

Download

Current release v0.25.0, 2026-07-04. macOS builds are not notarised yet — right-click the plugin and choose Open the first time.